Semantic Web Service research implementation-codeshoppy

Semantic Web Service research implementation-codeshoppy

Common Services researched by Service Science have four major provision modes: web page mode, local client mode, web service mode and cloud service mode. Currently the most common used is Web Service mode. And now most Web Services provided by every Service Provider access and discovery strategy is still based on keyword search’s UDDI. Services returned to users often can’t be called. This paper will raise a new Web Service access and discovery strategy which combines with Search Engine technology and Semantic Web technology. Search engine technology provides a search capability based on lexical analysis and grammar analysis while Semantic Web technology provides a matching and scoring capability based on semantic information. Search result lists returned to users will sort from higher score to lower score. This Web Service discovery strategy will improve service’s recall ratio and precision and it is very practical in engineering. Online Shopping for Android, PHP, Dotnet & Django Python Projects – CodeShoppy

In the semantic network, information is given explicit meaning, and then machines can process and integrate useful information on the Internet. Semantic web use xml to define tag format and use RDF to express data. Simply says, semantic web is a intelligent web who can understand human language.

It not also can understand human language, but also can make computers’ communication as easy as human’s communication. Not likes existing internet, semantic web’s data is supply for people’s use. The new gyration WWW will also be able to provide data which can be processed by computers, this makes a large number of intelligent service possible. 99 PHP Project Topics Titles Ideas : 2019 2020 MCA

Berners-Lee proposed the architecture of the Semantic Web in 2000 and described it simply. This architecture has seven layers whose functions gradually increase from bottom to top. The first layer: Unicode and URI. Unicode is a character set. Every character in this set is represented by two bytes. It can represent 65536 characters, and it nearly contain all language words in the world. The second layer: XML + NS +xml schema. XML is a simplified SGML. It combines SMGL’s rich functionality and HTML’s easy of use. It allows users to add any structure. NS which stands fro naming space whose purpose is to avoid different applications use the same characters to describe different things is decided by URI index. XML schema is a representation for DTD, it is described by XML grammar, but it’s more flexible than DTD. It provides more data types and can server better for XML documents.


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performance Approach improve application launch in Android devices – CodeShoppy

performance Approach improve application launch in Android devices – CodeShoppy

Even after the introduction of Android Runtime (ART) in the latest release of Android Lollipop, Android Operating System still struggles in areas such as application launch time, especially during sluggish or memory crunch situations. When a new application is launched in a sluggish condition, low memory killer (LMK) gets initiated in order to free some memory by killing the already running applications. The current LMK approach kills application based on how recently it was used. This approach does not consider various other user scenarios such as how frequently the application was launched or how important that application is to user. In our proposed solution, we aim to improve user experience by reducing or removing the delay at memory crunch situations with efficient use of LMK.

Market share for android smartphones have been increasing exponentially day by day. With this increase in numbers of phones sold every year, even the demands for a better quality of the android phones are increasing in the competitive market. To meet the high expectations of users, companies are putting good amount of efforts in the improvement of hardware as well as software. While smartphone hardware market is already saturating to an extent, there is a lot of scope for improvement on software design on top of Google’s stock Android for better user experience webdesign

As far as user experience is concerned, application launch time is one of the most important performance parameter for any smartphone device. In general, due to the usage of many applications, a good amount of RAM gets consumed resulting in phone sluggishness. This sluggishness is very much visible to the user especially when a particular application, which user wanted to re-use, is already killed by LMK. In our proposed solution, we intend to provide a better user experience by improving LMK’s algorithm based on user’s usage of various applications. Thereby, enhance user experience by decreasing application launch time of favorite applications.


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Android Architecture Application Development – codeshoppy

Android Architecture Application Development – codeshoppy

With the advent of new mobile technologies, the mobile application industry is advancing rapidly. Consisting of several operating systems like symbian OS, iOS, blackberry, etc., Android OS is recognized as the most widely used, popular and user-friendly mobile platform. This open-source linux kernel-based operating system offers high flexibility due to its customization properties making it a dominant mobile operating system. Android applications are programmed in java language. Google android SDK delivers a special software stack that provides developers an easy platform to develop android applications.

Moreover, developers can make use of existing java IDEs which provides flexibility to the developers. Java libraries are predominant in the process of third-party application development. Cross-platform approaches make sure that developers do not have to develop platform-dependent applications. With the help of these approaches, an application can be deployed to several platforms without the need for changes in coding. However, android is more prone to security vulnerabilities which the majority of the users do not take into account. Any android developer can upload their application on the android market which can cause a security threat to any android device. These applications do not have to go through rigorous security checks. In this paper, a layered approach for android application development along with various cross-platform approaches is discussed. Moreover, a brief introduction to new android platforms including security framework as well as security systems is discussed.Top 10 Android Projects

Android is an open-source operating system that runs on the linux kernel. Android applications are developed using the java language. Google has its own SDK which enables these java codes to control devices like mobile phones, tablets, etc. Android mobile application development provides a flexible platform for developers where they can use both java IDEs and android java libraries. Nowadays Android operating system is an important platform that provides a dynamic way of developing innovative third-party applications. The android operating system gained popularity among developers for its customizable nature. It is very efficient to build an application in one platform and deploy it in several platforms simultaneously without having a concern about changes to be made. Cross-platform proposes several approaches to achieve this objective in efficient and creative ways. Safety is the main concern of android operating devices. It does not allow external applications to change or modify installed files. It allows customization of permissions which specifies applications to use the hardware and software resources of the device. Android PHP Projects – Students Projects

Android users have the authority to accept or deny permissions of an installed application. However, android allows IPC (Inter-Process Communication) which makes the device vulnerable to security threats resulting in piracy. One of the main features of this operating system is that the architecture is quite the same as personal computers. Therefore, security issues can be fixed in similar ways. However, both technologies can be the victim of DoS attacks using resources like bluetooth or Wi-Fi. Although android applications are highly customizable, it also increases the risk of unintentional use of resources or unintentional installations. Therefore, users need to be aware of such malicious activities which can reduce the risks of a security breach.


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Analysis of efficiency in responsive web design – codeshoppy

Analysis of efficiency in responsive web design – codeshoppy

Nowadays, websites are not only be accessed by computers with a large screen. They were mostly accessed via mobile devices such as tablets and smartphones that relatively have smaller screen size. Almost every website has their different style and visual appearance concerning content and information delivery. Even though they were visually looked different, they were mostly designed and developed by using one of one column, two columns, or three columns layout. The way to properly deliver content and information on a smaller screen size becomes a challenging matter. Responsive Web Design approach allows a single web page to be differently visualized based on the screen size of the accessing device. Such layout changing may affect the amount of information to be displayed on the screen, hence affecting the effectiveness and efficiency of information delivery in a web page. This study compares the effectiveness and efficiency of a web page that is being displayed on a computer screen, tablet, and smartphones. How the implementation of Materials Design Guidelines and User-Centered Design approaches in the design process may affect the effectiveness and efficiency of content and information delivery of a web page on smaller screens were also evaluated and presented. This research shows that User Centered Design and Material Design Guidelines improve the effectiveness and efficiency of content delivery on both tablet and smartphone. Materials Design Guidelines provide better usability improvement than User Centered Design approach for the smartphone screen regarding content delivery efficiency for web pages designed in three columns layout.

The Web has become a commonly used media to convey the information. In addition to conveying the information, a website is also used as an application and even become an information system. At the beginning of the trend of mobile device usage that can access the internet, the companies or information service providers use two different platforms in providing information services and applications on the internet, i.e. desktop and mobile. Initially, website owners provide several website versions to make website’s User Interface (UI) comply with different devices or different browser’s screen resolutions. They usually create two versions of their websites which is the main one is targeting for desktop users and the other one is for mobile users. Read More

Different browser’s resolution size between different devices, especially mobile devices, can lead to a design problem. The problem may occur when a web page is being accessed through a browser which its viewport is below the expected minimum width. This condition may cause critical links, components, as well as some other important information, which should have been presented to users, are being hidden. The needs to do vertical or horizontal scrolling will decrease the deliverable effect of certain values from the website. Moreover, it can reduce the overall website experience for their users Android Projects – Project Center in Kumbakonam


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Online Shopping for Android, PHP, Dotnet & Django Python Projects – CodeShoppy

Online Shopping for Android, PHP, Dotnet & Django Python Projects – CodeShoppy

The World Wide Web is a place where people can shop, read articles, search for information of all kinds. Like other activities that are carried out by people offline, browsing the Web involves very complex cognitive processes. According to the Cognitive Load Theory, the human cognitive capacity is limited to processing a few pieces of information at a given time, because the cognitive resources available during the execution of a task are limited too. Many authors have pointed out that browsing the Web generally implies a high cognitive load. Interestingly, recent research studies have shown that it is possible to decrease the cognitive load during Web browsing by following specific Web design rule sets and guidelines. Despite this knowledge and the potential relevance of the topic, at the best of our knowledge no study has yet investigated how specific task have an impact in terms of cognitive load and user experience. There is also a lack of knowledge on how web design techniques can actually reduce cognitive load. On the basis of these observations, the proposed study has two main objectives: (1) to investigate the user experience while performing comprehension task on the Web through the adoption of a real-time multi-level assessment, with particular attention on cognitive load; (2) to test the relationship between specific aspects of web design and users experience. The experimental design and protocol of the study will be presented and discussed.

In Internet time, Web-based applications are to interact with users through the Web user interface in Internet. Web interface is a specific human-machine interface based on Internet technology, and Web is a special interactive system in the Internet environment. Web usability engineering is that principles and techniques of the usability engineering are applied to Web design, so that Web designers construct user-centric website rather than the technology-centric website, who should focus on its user, rather than the computer’s input and output. That is, Web design is changed from technology-driven to user-driven. Web interface design is developed from the graphical user interface (GUI) design about software based on screen, and the design to following the same design fundamentals of other. That is Web design must directly face “users with the specific needs”, and must ensure that users are pleasant to successfully complete tasks with Web. Web design usually adapts a design

Some studies have also demonstrated that is possible to decrease the cognitive load of Web browsing by following some specific rule sets and guidelines . Some of them derive from the application of the cognitive load theory, highlighting how the crucial element to ensure that a website would be easy to use for visitors is the simplicity and the sole presence of essential elements . Dumas and Redish observed that “usability means that people who use the product can perform their tasks in a simple and fast way”. This includes the presentation of information in a clear way, so that users browsing a website would not lose too much time in trying and finding what they need.


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Materials and Methods Responsive Web Design – Codeshoppy

Materials and Methods Responsive Web Design – Codeshoppy

Nowadays, websites are not only be accessed by computers with a large screen. They were mostly accessed via mobile devices such as tablets and smartphones that relatively have smaller screen size. Almost every website has their different style and visual appearance concerning content and information delivery. Even though they were visually looked different, they were mostly designed and developed by using one of one column, two columns, or three columns layout. The way to properly deliver content and information on a smaller screen size becomes a challenging matter. Responsive Web Design approach allows a single web page to be differently visualized based on the screen size of the accessing device. Such layout changing may affect the amount of information to be displayed on the screen, hence affecting the effectiveness and efficiency of information delivery in a web page. This study compares the effectiveness and efficiency of a web page that is being displayed on a computer screen, tablet, and smartphones. How the implementation of Materials Design Guidelines and User-Centered Design approaches in the design process may affect the effectiveness and efficiency of content and information delivery of a web page on smaller screens were also evaluated and presented. This research shows that User Centered Design and Material Design Guidelines improve the effectiveness and efficiency of content delivery on both tablet and smartphone. Materials Design Guidelines provide better usability improvement than User Centered Design approach for the smartphone screen regarding content delivery efficiency for web pages designed in three columns layout. 99 Android Project Topics Titles Ideas : Buy Android App Source Code

Some studies have also demonstrated that is possible to decrease the cognitive load of Web browsing by following some specific rule sets and guidelines . Some of them derive from the application of the cognitive load theory, highlighting how the crucial element to ensure that a website would be easy to use for visitors is the simplicity and the sole presence of essential elements . Dumas and Redish observed that “usability means that people who use the product can perform their tasks in a simple and fast way”. This includes the presentation of information in a clear way, so that users browsing a website would not lose too much time in trying and finding what they need. There are many similarities between the principles of usability of websites and of Cognitive Load Theory. Usability also requires simplicity, meant as the removal of all unnecessary items . Pages should be consistent in terms of elements and layouts . In addition, there is general consensus about usability improving accessibility for various categories of users . Accessibility is defined as “the extent to which an environment, product, or service removes barriers and allows equal access to all components, irrespective of characteristics and difficulties/disabilities”; in our case the environment is the Web itself . For example, some parameters to be considered for accessibility for people with dyslexia are: text size; line spacing; words per line; font; alignment; color of the background; paragraph spacing . Finally, it is important to consider a visitor’s satisfaction of a Web site (e.g. the fact that a person can find the page easy to use); this increases the intrinsic motivation of the visitor to continue to use this Web site . Top 10 Android Projects


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Methodology of Webpage layout designing – codeshoppy

Methodology of Webpage layout designing – codeshoppy

Nowadays, websites are not only be accessed by computers with a large screen. They were mostly accessed via mobile devices such as tablets and smartphones that relatively have smaller screen size. Almost every website has their different style and visual appearance concerning content and information delivery. Even though they were visually looked different, they were mostly designed and developed by using one of one column, two columns, or three columns layout. The way to properly deliver content and information on a smaller screen size becomes a challenging matter. Responsive Web Design approach allows a single web page to be differently visualized based on the screen size of the accessing device. Such layout changing may affect the amount of information to be displayed on the screen, hence affecting the effectiveness and efficiency of information delivery in a web page. This study compares the effectiveness and efficiency of a web page that is being displayed on a computer screen, tablet, and smartphones. How the implementation of Materials Design Guidelines and User-Centered Design approaches in the design process may affect the effectiveness and efficiency of content and information delivery of a web page on smaller screens were also evaluated and presented. This research shows that User Centered Design and Material Design Guidelines improve the effectiveness and efficiency of content delivery on both tablet and smartphone. Materials Design Guidelines provide better usability improvement than User Centered Design approach for the smartphone screen regarding content delivery efficiency for web pages designed in three columns layout. Arms10 – Android

The effect of the implementation of User Centered Design (UCD) and Material Design Guidelines (MDG) in making a layout arrangement of a web page will be elaborated in this research. The arrangement of web page elements inside a web page layout will be targeting tablet and smartphone screens by referring to the MDG and UCD in the layout design process. WebDesign

Responsive Web Design (RWD) is taking HTML5 and CSS3 web technologies into account in building a responsive web page or front-end layout. Responsive web design uses three main ingredients, i.e., a fluid and flexible grid-based layout, flexible images and media, and a module from CSS3: media queries . Fluid layout assigns relative units to the page elements instead of absolute units like pixels or points. In RWD, the design of a web page can respond to user’s needs by adapting it to the constraints of the browser window or device that renders it. Therefore, RWD ensures a web page screen-layout, texts, images, navigation elements, video players, and other UI elements will re-adjust themselves.


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eRestaurant – Online Shopping For Food

eRestaurant – Online Shopping For Food

e Restaurant is a portal which allows admin in developing counters to advertise and sell their restaurant. This would permit rural communities to make their wares available to the rest of the world.

The objective of this project is to create a portal which would allow product information to be updated securely using a mobile device and will allow users to buy restaurant from the admin. The main concern is given to the village women’s to explore their talents and to enhance our traditional Indian culture. eRestaurant – Online Shopping For Food

In future the internet become whole and soul to the business fields, each and every trades are going to be done through it so this portal may helpful to the women as a business person in this running world.

Software Requirements: –

Front End: HTML5, CSS3, Bootstrap
Back End: PHP, MYSQL
Control End: Angular Java Script

Tools:
Android Emulator
xampp-win32-5.5.19-0-VC11
Android SDK – adt-bundle-windows-x86
IDE: Eclipse Mars
jdk-8u66-windows-i586


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Dynamic Analysis of Android Apps

Dynamic Analysis of Android Apps

As Android continues to gain momentum in mobilecomputing, increasing research has been invested in analyzingAndroid apps. In particular, due to inherent limitations of staticanalysis (e.g., in dealing with dynamic language constructs andcode obfuscation), dynamic analysis has been recognized as analternative or complement [1]. However, in contrast to reusableutilities available for static analysis of Android apps (e.g., [2]),such utilities for dynamic analysis of apps are rare. To facilitateresearch based on dynamic app analysis, we share a set ofreusable and extensible artifacts that we have applied for ourrecent dynamic characterization study of Android apps [3].We show how these artifacts can be used to reproduce thestudy. Moreover, we briefly discuss how they can be reusedand extended for more applications. The artifact package alongwith details on setup and usage instructions is availablehere.The package consists of the analysis code and dataset used inthe study, and a VM for demonstration and replication.CodeShoppy

The second suite is even more worthy of sharing becausefinding a set of apps with dynamically communicating peersis not trivial. This suite is particularly useful for evaluatingan inter-app dynamic analysis for Android. We have notonly provided the pairs but also the statistics on the ICCsthat linked them at runtime in our study (as detailed indata/benchmarks/app-pair-statistics.html).Characterization metrics.We defined a set of 122 metricsin the three dimensions mentioned above. These metrics havebeen used for discovering new insights into the behavioraltraits of Android apps in our study. Furthermore, they havebeen utilized for developing advanced malware classifiers aswell (based on the behavioral profile, defined by these metrics,of benign apps versus malware) [5]. These metrics (detailedhere) can be used by others for understanding app behaviorsand reused for future studies and techniques.

While the executables are sufficient for reproducing ourstudy results, we share the source code also so that (1) thetoolkit can becustomizedby interested readers to conductsimilar characterizations but with varied metrics, and (2)development of different dynamic analysis tools can befacilitated by reusing some of the components in the toolkit.The source directory (code) includes six components:•dynCG: a dynamic call graph construction and searchtool, which profiles all method calls of an app includingthose via reflection and in exception-handling constructs.•eventTracker: a profiler of system and user-interfaceevents occurred during an app execution.•intentTracker: a tracer of Intent objects carried byall exercised inter-component communications at runtime.•covTracker: a statement coverage tracker working onthe APK (without relying on the source code) of an app.•utils: various utilities for bytecode instrumentation andmanipulation, including a bytecode transformer that addsexception-handling constructs to specified methods.•reporters: a set of statistics calculators for computingcharacterization metrics from an app execution trace.All these components are based on Soot [2] using its JimpleIR. The first four can work as standalone tools and areextensible, whichdemonstratehow to readily write a dynamicanalysis tool using Soot and can be used ascode templatesfor that purpose. In particular, previous works that measuredstatement coverage for Android apps relied on source code ofthe apps. Theutilscomponent can be immediately reused forbuilding various Soot-based tools. A build file and all librariesrequired are included in the artifact package. Also included arscripts for running these tools, scripts for experimental dataanalysis, and various other helper scripts (used to download,install/uninstall, query, and launch APKs, etc.)

Dynamic Analysis of Android Apps
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Implementation ofAndroid Smart Devices

Implementation of Android Smart Devices

Activity An Activity is a GUI segment of the application. Each movement comprises of a design, where diverse gadgets are found (different buttons, text fields, etc.). Every operation of a client is translated to a certain action in the activity. ii)Content Provider A content provider is a part giving an interface to an organized arrangement of information. Content suppliers are the standard API for multi-process correspondence in the Android environment. In our application, a content provider will be utilized to access the phone’s contact list.Service Service component is an application that used in performing some work in the background without prompting the user. A service may run when the application itself is in the background. By default, service does not create its own thread and does not run in a separate process. Nevertheless, in our application, the core services will run separate threads. For example, we use services for routing. iv)Intent Service An intent service is a special type of service, running on its own thread. Intent services are used for handling asynchronous requests. For example, we use an intent service for neighbor discovery, as the Android API publishes asynchronous intents informing of device discovery. v)Broadcast Receiver A broadcast receiver is an application component designed to register and handle intents published in the system. The publisher for the intent may be another component in our application, or an external component from another application. The broadcast receiver uses a filtering mechanism (using “intent filers”) in order for it to be invoked only when specific interesting intents are published. For example, our application uses a broadcast receiver for the neighbor discovery mechanism. The BluetoothDiscoveryService listens to the events of Bluetooth discovery start, Bluetooth discovery end and new Bluetooth device discovered. vi)Intent Intents are the standard communication protocol between different application components. Intents may be notifications of certain events (usually called “actions”) read by broadcast receiver, a structured set of data passed to an activity when it is started/resumed/stopped or a command to perform a certain action when passed to a service. For example, when the user wants to reply to a message he read in his inbox, the inbox activity will send an intent to the compose activity with the recipients’ ID.

In Layer 2 ofAndroid Architecture in ad hoc environment include a group of libraries of different services. The developer can use these services and develop creative functionality in android architecture. This layer provides device manager class, discovery classes of Wi-Fi as well as Bluetooth services. The names of classes are Wi-FiDiscoveryService, Wi-FiBlackListedService, BluetoothDiscoveryService, BluetoothBlackListedService and DeviceManager class. The Wi-FiDiscoveryService class is used to discover all smart devices in the range of Wi-Fi. The Wi-FiBlackListedService class is used to make a list of all blacklisted smart devices. The BluetoothDiscoveryService class is used to discover all smart devices in the range of Wi-Fi. The BluetoothBlackListedService class is used to make a list of all blacklisted smart devices.3.Layer-3 Routing Layer In routing layer of Android architecture, in include methods for sending datagram using one of these, unicast, multicast and broadcast in the range of Wi-Fi. This layer also has an event that responsible for notifying of incoming messages. This layer works between network and libraries for discover. These libraries has discovered methods for discovering immediate neighbors or network contacts

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Implementation of Android Smart Devices
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